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Splinter cell conviction missions12/28/2022 It's a great concept that was sadly overlooked. Splinter cell wouldn't work like an open world sandbox as those games always suffer from same problems, but more so like the hitman series, where there's a lot of civilians, lot of open areas to cross which would be very immersive yet action packed. Semi open map design with lot of variables and choice, ability to blend in a crowd to move that way. Obviously SCC wouldn't just copy paste past splinter cell games but it would bring something as a natural progression to such games. The 2nd video shows a lot of similarities to Assassin's creed crowd mechanics, first AC game released in 2007 and it's possible that's the reason Ubisoft pushed for a different gameplay in SC:C, all though that's just a guess and probably not the deciding factor. Then it goes into cutscene mode, Archer sits over a bloodied and groaning Kestrel, whose face I am seeing for the first time, says his final words.It's roughly 11 years since they showcased a playable demo, everything looked great, but they decided to scrap it and go down a ''new'' path which in my opinion wasn't true to the splinter cell series, even for modern standards when I watch the videos of the original concept I can't help but think they made a huge mistake not going with it. Archer grabs Kestrel and shoots him twice. He too has started running but before this turns into a Benny Hill sequence, I manage to get close enough behind him to hit the the melee button. It’s a risky move, but I saw an opportunity and had to strike. I see him peek around the corner of it and I instinctively get up and run around the other side. I quickly take cover, and realise we’re now on opposite sides of a crate. I quickly drop to his level, swearing about the controls as he laughs. I try to move to another side of the railing, but the stupid controls mean I end up hanging off the railing. I un-peek and wait for my health to restore. I can’t see it properly, but clearly he’s hitting me back. All of a sudden, my screen starts to tint red. I’m hitting him, but probably in the leg or shoulder – it’s not doing much damage. I peek through the gap in the railing and start shooting at him. As well as hoping that door behind me doesn’t actually open.Įventually, I spot him hiding behind a crate on the level below. I decide to stay near that railing from the start and move my camera to cover all possible entrances. The game has actually got me fearing in-game death. This is clearly a situation without a restart or continue option. I try shooting some lights out, but the normal game hiding mechanics don’t work here. I move around and consider going down to the lower level, but decide against it. ‘Why can’t they stay friends? They got on so well!’ I said thinking back on the hours we’ve just spent struggling through the final co-op levels, and on Archer and Kestrel’s own banter. Thoughts occur of finding some kind of Paragon solution to this – but it’s certainly just me versus him. I discover I have no gadgets, no sonar, no secondary weapons, no usual skills – just my pistol. I take cover behind a railing and start trying to figure out the layout of the area. I find out later that he found Archer’s OpSat, with Archer’s order on. I figured Kestrel has just been told by the Russians to kill me. 'Did you just get told to kill me? 'cause I just got told to kill you.'
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